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Call Of Duty Games, You Could Walk All Day And Not Really Know Where One Boundary Begins And Another One Ends
Is there something wrong with Call of Duty games? Nothing really. But there is a but. And when there is a but there is something wrong. The way I see it MW3 is way too short. Now we are paying a lot of money for a game that is done in about 14 hours.
When looking at games like Skyrim, which is essentially an FPS combined with RPG, it will take you 200 hours to finish the main story lines.
And because of its Creation engine, which has a very advanced AI that gives randomness like real life to NPCs, and its free roaming capability, you will have thousands of hours of game-play waiting for you.
Plus, no matter where you go, there is always something to do in Skyrim, which has nothing to do with the story line.
I have the feeling that Call of Duty games are getting shorter and shorter. I think the phenomenal success of the Modern Warfare series has pushed the developers to think more about money than the player. I ask the question: is Modern Warfare 3 really that different from MW 2?
Not so for Skyrim! No they care about their players. They have put out a truly innovative game building upon its predecessor: Oblivion. For MW3 why wasn't this done? I know why.
What are the two kinds of video games that all games fit into? Alley games, and Island games. The Call of Duty games, or FPS, are almost always Alley games. Game boundaries are usually right beside you in alley games creating sometimes a claustrophobic sense.
Island games are sandbox games, like an RPG game, where the boundaries are not immediately perceptible. It will take you a long time to walk from one bounder to the other, and bounders are natural in nature usually a mountain.
What’s my point? Games like Modern Warfare would be made like Island games that would be way more interesting, maybe a little less exciting, but would increase play time. I know that Call of Duty is all about multi-player, and or survival mode, and in that is were the hours of play time can be found.
But what I’m getting at is having an FPS game that empowers the player more, so the player can determine the way the game will evolve. Call it a cross-genre fps. Does it have to be RPG? No, but we should be able to build on your combat skills.
Hold on. Obviously alley games are scripted way easier, and thus heightens the drama of the game play. I still love MW 2 and 3. FPS alley style is fun. For once, it is time to start thinking outside the box.
Since the combat is still FPS, I like to play Skyrim. I would suggest you do get the Call of Duty games, and make sure you get Call of Duty Modern Warfare 2, and 3. They are a lot of fun
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